Note: As this being my first review, it might not be very refined. It might even make you cringe at my first-time coding skills. However, i'll try my best. I also love playing Entrenched, so this will probably be the most in-depth article that I write. Game link: Entrenched WW1
Entrenched is a game that is loosely connected with the historical battes of World War 1, or also known by some simply as: the war to end all wars. Entrenched is a turn-based shooter that forces you to rely heavily on your team with you and your teammates being ordered to fulfill a certain task. These tasks include rudimentary commands that the game tells you to do at the top of your screen. Those commands are attacking and defending your point, or objective. There is also a timer that acts as a evaluating point of how your team is doing with the task at hand. For example, if your team fails to establish a competent attack, you will be told to fall back and defend your point, and if you gain momentum during your attack, you would get 90 extra seconds until the next evaluation.
As of writing this article, there are currently 9 different classes. These classes are: rifleman, skirmisher, medic, support, assault, engineer, recon, flamer, and officer. Rifleman is the most versatile class, being a mixture of every single role. Skirmishers were built for charging into enemy lines, being equipped with a smoke bomb that hinders enemie's sights, and also are the fastest class in the game. Medics are equipped with bandages and a semi-automatic rifle, which can be used to push into the frontlines healing teammates while also not being completely helpless.
Supports are a supporting class having the role of laying down surpressive fire against enemies so others can be covered while advancing. Assault is a class made for close to mid range, and is completely useless past that distance. Assaults have the same role as skirmishers (which is to attack) but have more health and a fast firerate. Engineers are meant for defensive purposes, having the ability to dig trenches with their spade and create structures like sandbags and ladders. Recons are just snipers with a different name, and are usually used to stop enemies from advancing or to cover their own teammates while they are adavancing. Flamers are meant for close combat, being ideal in trenches. Officers can call artillery strikes, which is useful when he opposing team has a structure, base, or trench.
The beauty of Entrenched is that it is an extremely balanced game where anybody can succeed if they know how to use the classes. For example, somebody who has 40 hours on the game has no upper hand on somebody who could only have 5. This is due to the rapid gameplay and quick firing. The one glaring problem I have with Entrenched is its main aspect: the teammates. If your team is supposed to be attacking but your teammates stay back, your effort is useless. At times, this can spoil your entire experience. The diverse classes can make up for this problem, though. There is a class for every single scenario: raiding a trench, house, etc. or even supporting your teammates as they rush, seen with medic, support, and officer. Overall, Entrenched is an easy-to-pickup game, with simple mechanics and objectives.
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game summary